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GTV software enables live viewing of competitive gaming matches
WolfTV Readme for version 1.x
Copyright (C) 2001-2003
Brad "FonFon" Whitehead


Click here for the GTV Readme

License

Client Installation

Server Installation

Running the WolfTV Server

Using WolfTV

Common Tasks

How WolfTV Works

Compatible Mods

Changes

License

This license agreement can be changed without notice.

1. Use of WolfTV: The following uses of WolfTV are prohibited:

You agree not to disassemble, reverse engineer, decompile, or otherwise modify WolfTV.

You agree not to sell, rent, or lease WolfTV.

You agree not to generate revenue through use of WolfTV.

2. Warranty: WolfTV has no warranty. THIS INCLIUDES THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.

3. Limitation of Liability: UNDER NO CIRCUMSTANCES, INCLUDING NEGLIGENCE, SHALL WolfTV OR THE AUTHOR BE LIABLE FOR ANY INCIDENTAL, SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES ARISING OUT OF OR RELATING TO THIS LICENSE OR THE USE OF WolfTV. SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES SO THIS LIMITATION MAY NOT APPLY TO YOU.


Client Installation


  • Download the client .zip
  • Extract the zip into your RtCW directory. Make sure "Extract with pathnames" is turned on.
  • You can now connect to a WolfTV server.
  • Alternatly you can connect to a WolfTV server with allow downloads on (cl_allowdownloads 1). This will download the client pk3.

Server Installation

Running the WolfTV Server


This section is mostly background information, read
Admining WolfTV and see Common Tasks for step by step practical instructions.

Using WolfTV

Common Tasks

This section gives step by step instructions for common tasks within WolfTV. This section is open, so if you feel something should be here that isnt feel free to write it up and send it in.

How WolfTV works

WolfTV provides access to real-time viewing of popular RtCW matches. Once WolfTV has connected to a server, anyone wanting to spectate the match can connect directly to WolfTV. Since only one spectator spot is needed by WolfTV, the RtCW server avoids having to serve to 100s of spectators. If one server is not enough to meet the demand, WolfTV servers can be used to connect to each other. By "chaining" WolfTV servers virtually an unlimited number of spectators can be supported.

Compatible Mods

If you would like your mod listed here, and can verify that WolfTV works with it,
send me a short note.

Changes

  • 1.0d

    • ADD: delay buffers moved to disk - reduced memory usage
    • ADD: redirected clients are now notified of the redirection
    • ADD: Admin IPs - allow admin by IP address - gtv_addAdminIP command
    • ADD: tv_adminByIPOnly cvar
    • ADD: tv_moderate command - only admins allowed to talk
    • ADD: tv_serverIP command - prints the server IP
    • ADD: support for BroadcastTV Manager
    • FIX: "cam flipping" bug
    • FIX: delta bugs related to gtv_nextview
    • FIX: the "awaiting gamestate" bug
    • CHANGE: send proper client number with gamestate
    • CHANGE: improved auth flood detection code
    • CHANGE: removed printing of some net errors
    • CHANGE: max broadcast games raised to 8
    • CHANGE: net_interface detection code

  • 1.0c

    • ADD: RipCam - automatic camera
    • CHANGE: Upgrade to rtcw 1.4 (protocol 60)
  • 1.0b

    • Updated DNS info
  • 1.0a

    • ADD: tv_nextgame and tv_nextview commands
    • ADD: tv_forwardIPStats cvar
    • ADD: tv_allowRedirection cvar
    • FIX: problem when two servers have different passwords
    • FIX: directory case problems under *unix
  • 1.0

    • Initial Release
Copyright 2001-2003 Brad Whitehead